From October 3rd to 5th, the Mission Inn Hotel & Spa will host Baby Tattooville 2008, featuring the work of Joe Ledbetter, Shag, Brandi Milne, Glenn Barr, Ana Bagayan, Bob Dob, Amy Sol, Michael Whelan, Daniel Peacock and Dave Cooper. It's highly unlikely that anyone reading this will be able to snag tickets, as a) there are only 13 remaining, and b) tickets cost $2,000 apiece, but if you are lucky enough to get in, feel free to drop me a line and let me know how it was. The event is intended to be a "weekend-long event geared toward the art community", with only 50 tickets available, special collectible gifts, panels and presentations, and of course (at that price) accommodation.
(Baby Tattooville, incidentally, is organised by Baby Tattoo Press, who have published some incredibly cool, graphically stylish books for kids and adults alike, including Gris Grimly's Wicked Nursery Rhymes and Ragmar's Chromaphile, which is sadly out of print at the moment.)
Below are some highlights from Baby Tattooville 2007. Click the images for higher res.
Showing posts with label sculpture. Show all posts
Showing posts with label sculpture. Show all posts
Sunday, September 07, 2008
Tuesday, September 19, 2006
Cartoon Skeletons
Michael Paulus' "Skeletal Systems" figure study of 22 cartoon characters has been around for a while - since 1998, in fact - and I've always considered it one of the, if not the, coolest and most novel take on the concept of anatomical analysis I've ever seen. Along with the characters pictured above, the series includes dissections of Pikachu, Charlie Brown, and the Powerpuff Girls - all of them, I might add, conforming to the precise anatomical requirements of their owners. On top of the tremendous novelty factor already present in this concept, I also find it highly amusing that Paulus has chosen to present his work in the way that he has, with semi-transparent overlays on top of parchment paper, in the style of a 19th C. medical textbook insert. Seriously, how cool is that?
Taking a cue from Paulus, Korean artist Hyungkoo Lee goes a step further with the concept of "cartoon skeleton" and actually builds the damn things, out of resin and aluminum. His series, called "Animatus", is currently featured in installation at the Arario Gallery in Seoul until October 8th, but luckily for anyone not currently living in Korea, the gallery has put up an in-depth video (Quicktime) taking a look not only at the installation itself, but also at Lee's process in designing and constructing the skeletons, apparently working from his lab\studio housed within the gallery itself.
Thursday, August 24, 2006
Greg Broadmore and Weta Workshop

Wave Disrupter Gun
(Click for Larger Version)
Introducing Dr. Grordbert's Infallible Aether Oscillators, for all your pachyderm-vaporising and martian-defying needs! Designed by Greg Broadmore at the Weta Workshops (the same guys who did all the creature effects and design for the Lord of the Rings and Narnia films,) these alternate-history rayguns are absolutely crammed full of steampunk goodness. They don't appear to have been released to the general public yet, but once they are, you'd better believe I'm going to be doing whatever it takes to get my hands on them.
Really detailed and inventive prop design is an art-form unto itself. While I must admit that I have a bit of a weakness for functional art and Broadmore's rayguns are pretty much the anti-thesis of "functional" (...unless they aren't, in which case I'm definitely buying them,) this is some of the best prop work I've ever seen - which should come as absolutely no surprise, considering the source. While effects houses like Industrial Light + Magic are known for the sheer overwhelming bombast of their mostly-CG design, Weta stands head and shoulders above anyone else working in the industry on the combined basis of realism and imagination: they don't just design a sword, they design a sword with bits of rust flake on the hilt and chips and cracks in the blade and possibly weathered fabric from an old tunic wrapped around the handle. There's a lot of enthusiasm and care put into everything they produce, and I can't help but admire them for it.
Really detailed and inventive prop design is an art-form unto itself. While I must admit that I have a bit of a weakness for functional art and Broadmore's rayguns are pretty much the anti-thesis of "functional" (...unless they aren't, in which case I'm definitely buying them,) this is some of the best prop work I've ever seen - which should come as absolutely no surprise, considering the source. While effects houses like Industrial Light + Magic are known for the sheer overwhelming bombast of their mostly-CG design, Weta stands head and shoulders above anyone else working in the industry on the combined basis of realism and imagination: they don't just design a sword, they design a sword with bits of rust flake on the hilt and chips and cracks in the blade and possibly weathered fabric from an old tunic wrapped around the handle. There's a lot of enthusiasm and care put into everything they produce, and I can't help but admire them for it.
Tuesday, August 01, 2006
Ron Mück



Ron Mück, who previously did special effects work for film, particularly the Henson Company's classic "Labyrinth" (in which he also contribued the voice of Ludo,) creates these incredibly detailed and realistic sculptures of people along a wide range of scales - some are merely a foot and a half tall, while others, such as the jolly bald fellow above, sit upwards of seven feet tall. (For more examples of Mück's work in context, see here, here and here.) The surreal atmospheres of his installations are fascinating in and of themselves - it's like walking into a large room populated by mostly-naked giants and pixies who glare at you, unmoving, out of the corners of their eyes, if they deem to notice you at all. Despite the painstaking attention to detail, however, there is a slightly surreal and even numinous quality to his sculptures, particularly in the context of a gallery showing. Mück is one of those artists whose work speaks for itself, but if viewed in relation to their environs gain an additional level of impact. A sculpture of a gigantic naked man sitting on a fluted marble pedestal is one thing, but when it is leaning against the gallery wall looking slightly perturbed in the direction of the viewers, it becomes something else completely.
For more of Ron Mück's work, see the James Cohen Gallery entry here and the Wikipedia entry here.
Thursday, April 20, 2006
Sarina J. Brewer and the Minnesota Association of Rogue Taxidermy
Mummified Chupacabra

Winged Cat
Brewer's works fall into a number of categories: traditional pieces; novelties; "gaffs" (or fantastic creatures); carcass sculpture (it's about as grisly as it sounds); preserved specimens, and so forth. I myself am particularly partial to the Griffin and the surprisingly angelic and lovely Capricorn... and of course, who doesn't love a little Jackalope? And then there are the functional pieces, like the Squirrel Decanter and Squirrel Lamp. I dream of a day when every item in my apartment is made from the corpse of an animal, and I owe that dream to Sarina J. Brewer.
(M.A.R.T. co-founder Robert Marbury's Urban Beast Project is worth checking out as well; his animals seem to fall somewhere between adorably fluffy pets and creepy plush toys come to life. You gotta respect any taxidermist who takes a cue from Jorge Luis Borges.)
Thursday, April 13, 2006
Parastone - Mouseion Collection


Dutch design house Parastone create what amount to action figures (although I'm sure they would prefer the term "sculpture" or "miniatures") based around famous works of art. While it's hardly notable to base a miniature around Rodin's "The Thinker" or Dürer's "Hände eines Apostel", you gotta throw it up for anyone who successfully attempts a three-dimensional undertaking of M.C. Escher's illustrations. My favorites, of course, are the Bosch miniatures -- that's class right there.
All of these figurines are available for purchase, but I'll be damned if I can figure out exactly how to order them. If you manage to do so, let me know - my life is severely lacking in Salvador Dalí miniatures. And you know yours is too.
All of these figurines are available for purchase, but I'll be damned if I can figure out exactly how to order them. If you manage to do so, let me know - my life is severely lacking in Salvador Dalí miniatures. And you know yours is too.
Wednesday, April 12, 2006
Kropserkel Designs



Link to Kropserkel Designs website.
(All images © 2006 Kropserkel Inc.)
Subscribe to:
Posts (Atom)